- Autodesk maya 2014 cod exporter install#
- Autodesk maya 2014 cod exporter update#
- Autodesk maya 2014 cod exporter code#
(Maya 2012 works, however some animations have interpolation bugs due to an unfixed Maya bug) SE format import / export plugin for Maya (2014+)
Autodesk maya 2014 cod exporter install#
You can contact them at: for Japanese support: install instructions in ActorXXSITutorial. NOTE: support for the XSI exporter plugins is provided by XSI themselves. 7/07/09 version 2.46a Added batch morphtarget(blendshape) export support for Maya 8.5-2009.3/11/09 version 2.46 Added blendshape curve support for Maya 8.5-2009.2/10/08 version 2.45b Altered layout to use wider name fields/columns for Max and Maya plugins.2/12/08 version 2.45a Fixed garbage padding data in animation binary files.1/21/08 version 2.45 Fixed vertically flipped UVs on static meshes.8/09/05 version 2.44 Fixed crash in VActor::LoadAnimation.
Autodesk maya 2014 cod exporter code#
10/20/04 version 2.16 Duplicate bone name warning added, obsolete options cleaned up.7/07/04 version 2.15 Experimental fix to avoid the "plugin fails to initialize" error.5/20/04 version 2.14b Now treats point helpers the same as dummies in skeletal geometry.12/29/03 version 2.12b Recompiled Max 6 plugin to fix reported compatibility issues.9/30/03 version 2.12 Fixed output path bug in vertex animation saving.7/19/03 version 2.11 Fixed a skeletal mesh smoothing-group vertex splitting bug.7/01/03 version 2.10c Fix for anyone experiencing the "plugin failed to initialize" error.The following releases of 3ds Max are supported: UDK Users can find the necessary plugins in the following location of the UDK installation: For source code, Unreal Technology licensees can check the official FTP site or source control.
Autodesk maya 2014 cod exporter update#
For licensees, if you absolutely can't wait, you can ask a programmer on your team to update the plugin based on the source, as most code changes should be straightforward. Check this page regularly as we will do our best to provide updated versions of the plugin for most major applications, as priorities allow. ase (.ase is implicitly supported by Max). The Maya and XSI plugins also provide tools to export static meshes to. psa, respectively) that the Unreal Editor can import. The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and.